Trigger-able gate Node. When the Trigger input receives a value above a certain threshold (configurable), an ADSR sequence is started, applying a gain change to the Audio/Control input. This is useful for building custom instruments.
||The Audio/Control signal to which the ADSR sequence is applied when the Trigger input receives a value above the Threshold setting.
||The trigger input. When it receives a value above the Threshold setting, the ADSR sequence is started on the Audio/Control input.
||Sets first input’s audibility duration.
||Sets an ADSR envelope (Attack-Decay-Sustain-Release) to automate gain on the input which receives a threshold-exceeding value.
||Attack is the time taken for initial run-up of level from nil to peak, beginning when the key is first pressed.
||Decay is the time taken for the subsequent run down from the attack level to the designated sustain level.
||Sustain is the level during the main-box-for-contents sequence of the sound’s duration, until the key is released.
||Release is the time taken for the level to decay from the sustain level to zero after the key is released.
||The Audio/Control signal to which the ADSR sequence was applied when the Trigger input received a value above the Threshold setting.
This Node has up to 256 samples of latency.
Limitations & Known Issues
Currently, latency can occasionally increase above 256 samples during live playback, when a heavier task is being carried out in AudioNodes. This problem is not present when rendering to a file from the Export page.