Record and mix audio, compose music, and engineer audio effects with AudioNodes, a modular audio production suite with multi-track audio mixing, audio effects, parameter automation, MIDI editing, synthesis, cloud production, and more.

What you can do with AudioNodes

Compose Original Music

AudioNodes gives you everything you need to create your own engaging music productions, from MIDI editing to audio effects.

Mix & adjust Audio Files

Drag & drop your audio files into AudioNodes, arrange and edit on unlimited tracks, and add and tweak effects in real-time.

Engineer Audio Effects

Generate sounds, add effects, and wire up complex mathematical operations to produce high quality sound effects.

What you get from AudioNodes

Multi-track audio mixing

Drag-and-drop audio files, arrange them on a timeline, and wire up custom effects.

MIDI Editing and Synthesis

Hand-compose or generate melodies, chords, and bring your creation to sound with synthesizers, samplers, and more.


Connect your MIDI controllers to record and perform, add chords, repeats, decorations automatically in real-time.

Effects & Automation

Arrange filters, reverb, feedback delays, and many other real-time effects in limitless ways, with real-time automation.

Cloud production

Work through your browser while away or traveling.

Docs and examples

Get started with tutorials, example projects, extensive documentation, and community support.

Technical specs


The high quality, 32-bit floating point audio processing system enables you to apply audio effects vigorously and extensively, without having to worry about losing quality in the process.

Process audio in up to 32 separate audio channels, with automatic up-mixing and down-mixing of common channel sets (such as stereo to mono, or stereo to 5.1). Manual channel routing and mixing is also supported with up to 32 channels.

Thanks to the modular architecture of AudioNodes, you have an unlimited number of mixing channels at your disposal.

AudioNodes on the desktop supports high quality, in-memory playback of most wav, mp3, mpga, mp2, mp2a, m2a, m3a, m4a, mp4a, oga, ogg, spx, weba formats, with optional drag-and-drop support to open files quickly.

For audio file formats supported by AudioNodes Online, please see the About page inside the app.

MIDI files can be imported, either wholesale, or select tracks only.

Input devices

AudioNodes supports both mouse (recommended with keyboard), single-touch screen, and multi-touch screen inputs to work across a multitude of devices.

Live keyboard play supports a pre-defined computer keyboard (called "Virtual" on the MIDI Keyboard Node), as well as standards-compliant general MIDI devices (for example, USB MIDI keyboards).

Additional MIDI devices (for example, controller boards) are supported on a per-MIDI-channel basis (i.e. you can listen to MIDI messages on select MIDI channels), see the MIDI Input Node for more information.


All effects and modifications are applied in real-time, AudioNodes features 100% non-destructive editing (for example, files you open are not modified on disk).

Last, but not least, a 100-step undo history gives you plenty of room to experiment.

AudioNodes needs at least a Dual-Core 2 GHz CPU, and 2 GB RAM for basic functionality and simple projects (less than 100 active Nodes, a few short audio files). Basic GPU (Intel HD 2000, or AMD Radeon 8400 HD graphics chip), and 800x600 screen.

Installation requires Windows 7 or an up-to-date version of Linux (mac OS preview is coming soon), and 200 MB free disk space. AudioNodes Online requires a modern browser.

For medium projects

A Quad-Core 2 GHz CPU, and 4 GB RAM is required for projects with a considerable amount of content (around 200-300 active Nodes, less than 1 hour of audio files). 8 GB RAM or more is recommended when working with more audio files.

For large projects

For large-scale, serious projects, a strong CPU (i5 or FX 8120 or better), 16 GB RAM, and a strong GPU (GTX 560 or HD 7850) is required. This setup is capable of actively processing audio through more than 1000 active Nodes (depending on the exact Nodes used), exporting more than a hour long audio, and using several hours of audio sources.

VST3 plugin support and custom Nodes are coming soon. Check out the Roadmap to stay tuned for this, as well as other upcoming features!